Quote
“The day that Grady, a ninth grader who dislike reading,
explained to us that he spent his Thanksgiving vacation poring over a Pokemon
training manual in order to get ahead in his gaming skills was the day we
recognized the power of popular culture texts to influence adolescents’
perceptions of themselves as readers and of what reading can do for them”
(Alvermann, Hagood, & Williams, 2001, para. 1).
I had to respond to this quote
because I had a student just like Grady.
He hated to read and wouldn’t complete any classwork without extensive
prodding. However, when I found out he
enjoyed Pokemon, I went to the Goodwill and bought every Pokemon text, manual,
or comic I could find. It was the only
reading material he would self-select and actually read. That year, he went up five reading levels
when previously he had made no visible progress. As we all know, the more we read the better
we get. Sure, I would have like for him
to have broadened his interests but; if for this child, reading Pokemon was
the only way I could encourage him to read, then so be it. It was interesting for him and helped meet
our goals of increasing his reading ability.
Now I call that a success!
What is your stance on using
popular culture texts in school?
As you can tell from my quote
response, I am all for it. Popular
culture texts get kids excited about reading and thus, increase their motivation to
read. Reading popular culture text also addresses many new
literacies skills. For example, when
reading a video game manual, a child is not merely reading a popular culture text. That text becomes an activity for reading for
information as the child reads directions or analyzes visual images to learn a
new combo attack, read a map, or access game inventories. If a child is stuck at a boss, he or she can
access an online walkthrough on a website such as GameFaqs and receive tips and
assistance from other gamers. Likewise,
that child may serve as a mentor by answering questions from other gamers in
discussion forums.
What are your concerns about
using popular culture texts in school?
My largest concern with using popular culture text in the classroom is making sure
the popular culture texts used are “appropriate” material for the school setting. While I love many of the same shows and fan pages my
students do, I do not believe “The Walking Dead” would be an appropriate
popular culture tool to use with my 2nd graders even though many of
them are avid fans (an entirely different issue I won’t delve into here). I think teachers have to be very careful to research
the popular culture icons and materials they are considering before allowing their students to
bring in or access such material (digital or print) in school.
How can popular cultural texts support school-based writing?
Popular cultural texts can be
used in the classroom to increase writing motivation. One of the easiest ways to utilize popular
culture texts for creative writing is to have students write about their
favorite comic, graphic novel, cartoon, TV show, or video game characters. Students could continue where their text,
shows, or games left off, write stories about the supporting characters, or
write “what if” stories. Students could
also make submissions to fan websites or post to discussion boards if these
sites are deemed appropriate. A safer
school method may be to have students create their own fan pages on
school-approved sites. Then they could
collaborate more safely with other students.
Teachers could also find contact
sources that students could email or blog to.
This seemed to be a great incentive tool for Ned in the article we
read. Ned, a sports enthusiast, even
left a basketball game early so that he could respond to an email written by a
close friend of his favorite rap group (Alvermann, Hagood, & Williams, 2001). Being able to communicate effectively in
digital formats is a 21st century skill students need to
develop and an activity such as this would be a great tool to use.
Related Image
Resources
Alvermann, D., Hagood, M., and Williams, K. (2001, June).
Image, language, and sound:
Making meaning with popular culture texts. Reading Online, 4(11). Available:
http://www.readingonline.org/newliteracies/lit_index.asp?HREF=/newliteracies/action/alvermann/index.htmlLoika, P. (2011, July 22). (Tinkerbell & Spiderman). [Image]. Retrieved from http://www.flickr.com/photos/patloika/5977719524/
Just as a volunteer in a classroom (remember I'm not a teacher), when I saw a student engage and be excited about something or show progress, it delighted me. I can't imagine how proud you felt as a teacher with the improvements made with your "Pokemon" student. Congratulations!
ReplyDeleteThat is awesome about your Pokemon student!! I'm happy you could do that for him. I also enjoy your image!! It reminds me a little of mine.
ReplyDeleteI just checked your image. How funny! :)
DeleteWOW - five levels! That's awesome! I think your are right about the appropriateness of the material and that's a good (and disturbing) example about "The Walking Dead." I know that's a different subject, but Whoa!
ReplyDeleteAmazing example of how you used popular culture text to engage and improve one student's reading skills!
ReplyDeleteI total agree with your caution toward "appropriate" use of popular culture texts. I don't see any way that you could integrate a text like the "Walking Dead" into a second grade classroom (I feel less guilty about letting my kids watch Parks and Recreation now). However, I do think there is room to integrate controversial texts with older children if it's done with eye on critical media literacy in which the text is examined for how it supports consumerism or negative stereotypes or even normalizing violence in society.